![]() ![]() Because every character looks the same, it's hard to take an interest in the world of Cat Quest II. Where the minimal art design really fails, though, is when the game tries to deliver story or characterization. One of these games is a classic, and the other is not. Both games utilize a paper-thin art style, but Paper Mario features a massive number of enemies and friendly characters, all of which sport unique animations and designs. Compare this with Paper Mario: The Thousand-Year Door. Ultimately, everything sort of feels and looks the same. Enemy variety isn't great either: you’ll fight one too many wyverns during your playthrough of Cat Quest II. Each friendly is either a dog or a cat and virtually identical apart from minor cosmetic differences. ![]() The first problem is a lack of unique character models. It's functional-action in the game feels and looks pretty good-but the game just doesn't seem to have much life. The art design in Cat Quest II could also be better. I can hear them shouting now as they turn off the game: "We are the future! We deserve better writing!" And you know what? Even kids will roll their eyes when they see the word "fur" misused for the 8000th time. I mean, it's fine to make a game that appeals to children, but this feels like it was written by children. In addition to being lame, though, it's a serious problem: because every character tells the same joke, no character feels particularly unique. ![]() The word “purrfect," for example, is in literally every character’s vocabulary. Some jokes are funny precisely because they are unfunny, but C at Quest II wears out its welcome very quickly. It’s not even a pun-a-minute-it’s a pun-every-five-seconds, and they are all just awful. Dialogue in Cat Quest II is painfully corny, and this is largely due to the game's excessive use of puns. However, what isn't fine is a total lack of imagination when it comes to dialogue and character design. A simple motivation like this is totally fine. A bit slapdash if you ask me, but it'll suffice-action-RPGs don't need a lot. The overarching narrative of Cat Quest II is fine: you play as a cat and a dog working together to bring peace to the kingdoms of cats and dogs. " is super accessible, and I applaud it for that." Maybe they just wanted to sell copies of the game based on an idea and not on content. It's a shame, honestly-the premise is so fertile. Simple combat is one thing, but the simple world of Cat Quest II is creatively barren. There are interesting names of places, but there aren't actually interesting places to go. Cat Quest II takes place on an overworld that looks like a continental map and in grey, maze-like dungeons. When I first booted up the game, I thought of the exotic locations I might visit: "the cardboard fortress," "the park," "the sandbox," "the pet shop." I found none of them. Personality should come easy to a game about an adorable cat-and-dog duo, but Cat Quest II isn't quite as cute and charming as it ought to be. And that's what keeps this game from being truly great. Unfortunately, the world, writing, and characters of Cat Quest II are not merely simple and accessible-they're plain uninspired. It is super accessible, and I applaud it for that. There aren't complex progression systems to manage, and you’ll always feel a strong sense of purpose and direction as you play this game. ![]() While games like Diablo and Path of Exile require massive time commitments and attention to detail, Cat Quest II offers pure pick-up-and-play enjoyment. Cat Quest II is an action-RPG aimed at children. ![]()
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